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ON BEYOND LOGOS

Reversing a decades-long trend towards modernist-inspired logos that are more abstract and less representational, companies from BMW to UPS are resorting to modeled, "3D" treatments in rebranding their image. Even Apple has swapped its familiar rainbow-" striped symbol for a sculpted version that's identical to the one stamped on its machines.

In the larger narrative of design, the emergence of so-called "3-D" logos among the revamped identities of leading multinationals might be charitably viewed as no more than a mere skirmish in today's branding wars. Corporate identity programs-once considered well nigh immutable-are under attack like never before When companies are pressured to outperform their competition, yet still maintain some level of integrity. From the surreal spectacle of disgraced brands-look at the fallout from the Enron debacle or Martha Stewart's nakedly public humiliation-to morphing nebulous entities that change ownership and alliances overnight, how a, brand is perceived can fluctuate with the morning's business news. And that uncertainty is reflected in the current crop of logo redesigns. Whether in the deft camouflaging of Phillip Morrisrecently reincarnated as Altria-with its cheery checkerboard, or the "green washing" of a refurbished British Petroleum, with its flowery symbol, today's corporate identity system reflects a business environment at the mercy of new and unexpected forces. But as a recent round-robin discussion of the issue among some opinionated designers revealed, further changes are in store.
The wisdom of making the logo into a virtual object-"productizing" it if you will-provoked differing reactions from designers who were polled. "3D is seductive," writes Black dog?s Mark Fox, "but sol are identities that are flexible, easy to use (and scale), and inexpensive to produce."
Pentagram's Michael Bierut, while pointing out that the logos which work best "are really flat, simple designs," acknowledges "a lot of things that were true when I started 25 years ago aren't true anymore. It used to be a logo had to pass the fax test-to reproduce small, in one color. But when anyone can send a digital file full of fancy effects, why pretend these inhibitions still exist when they don't anymore?"
According to David Peters of Exbrook, a strategy and branding advisory, 3D (or its simulation) exerts a primal pull on our perceptions. "We look at shapes, but we reach for objects," Peters observes. As design continues to mold every mark, every surface, every interaction in Grafting the human experience, "the future lies in 3D," Peters adds, "if only because we have the technology to fake it."
M.A.D.'s Erik Adigard (see pg. 58 in this issue) questions the very notion of a logo as the ultimate branding device. "Too much is going by too fast for people to 'read' and assimilate the branding intent behind a logo," he writes. "If logos are to be memorable at all, the branding needs to be not just iconic but engaged, experiential, and visceral."
Dept. 3's Guthrie Dolin agrees. "When we focus on the logo alone, we overlook a fundamental point: as designers, we have a collective opportunity to evolve the practice of brand identity and the way its development is conceived. It's not just about logos anymore." For Dolin, identities have the potential to permeate the realms of time, environment, context, and circumstance. "Why stop with logos?" Dolin asks. "Why not brand across all the five senses?"
Dolin conjures up a world where designers create "experiential" brands that exist across every media, at every touch-point, embedded in our sensory memory. And why stop there? Why not let the brands demonstrate its "core promise" differently every time? Eventually, Dolin predicts, brands will be tailored to consumers' age, origin, environment, likes and dislikes-even their mood. just as information guru Edward Tufte has noted that layering, multiples and parallelism provide the viewer with a better view of complexity, so, Dolin asks, "since people can process multiple stimuli, and experience them as a sum greater than the individual parts, why not use every channel available to convey meaning, create associations, and embed experiences?" A frightening prospect, perhaps, but why not indeed?
"The future lies in 3D," adds David Peters, "if only because we have the technology to fake it."